Soon enough you can persuade anyone to do what you want. I did find the skill checks on dialog a bit too easy though. Speaking of which, the cities are really nice! They’re fun, well crafted and big/interesting cities to explore.ĭialog is fun and the decisions you make actually make a difference towards the end result of the game. They are however, quite empty besides the main locations, and you should not expect to bump into too many special spots or sudden side quests, most of these are acquired in the main cities. The game itself looks great, and has some fun environments to explore. Don’t expect too much of those either though, they’re mostly fetch quests. There’s some side quests as well, and if you love those, I think you can count on some 40-50 hours of gameplay(with the DLC’s). Both are really fun and if you ask me, even better than the main game. I played the Spacers Choice edition, which also included 2 new story lines. It’s short however, I would guess around 12 hours if you skip the side quests. It’s nothing to write home about, but good enough to keep it interesting. The main story can be hard to follow at first, but picks up towards the end. Let’s look at the Outer Worlds as its own game. Yes you can roam around and find the occasional side quest, but it doesn’t have the lore and small hidden spots to discover that Fallout games have. Locations are well crafted, look beautiful and are fun to explore, but don’t have nearly the amount of content Fallout has for example. Instead of one big open world, you travel the galaxy and enter smaller semi-open worlds, comparable to the Borderlands games for example. The biggest difference between the two for me is the world and its setup. NPC’s also have the same stale Bethesda look on their faces, and dialog options with skill checks also remind me of Fallout. Some systems like VATS, terminals with information and logs, the skill upgrades are all very similar. But it does have some mechanics & systems that are almost exactly the same and clearly expired by Fallout. I expected it to be just like the old Fallout games. I kind of forgot about it after I didn’t buy it at launch, and just recently acquired it. As a big fan of the Fallout franchise, a game made by the original creators of Fallout & the creators of Fallout New Vegas this seemed to be the perfect game for me. The Outer Worlds: Spacers Choice Edition launches on PS4, PS5, Xbox One, PS2, X and X e’s from the PS4.The outer worlds caught my eye back when it came out. Take a step, build a crew and explore all the settlements, the space stations, and other intriguing places around Halcyon. They control everything except the alien monsters left behind when the colony’s terraforming of the two planets didn’t exactly go according to plan. Go out of the corporate colossa: Halcyon is a colony on the edge of the galaxy owned and operated by a corporation. It’s yours to help them achieve their own goals. All these companions have different abilities, with which they have their own missions, motivations and ideals. You can’t just change your choices for the story, but also for the character’s, and the resentment for the story, for the end game.Ĭontempler! If you journey through the furthest colony, you will meet a host of characters who want to join you in the crew. The storyr, the player-driven storyr, is yours, in line with Obsidian tradition. Here’s the full list of features which come with the Spacers Edition: If you’ve got the game and the DLC, it’s time to upgrade for the Spacers Choice Edition for almost 90 dollars. The Spacers Choice Edition will include the Outer Worlds-Basegame, as well as two of its DLCs in Murder on Eridanos and Peril on Gorgon. This will be available on March 7th and will be available across different platforms. That new version of sci-fi action RPG comes with several features and improvements to the game. It was recently announced that Outer Worlds: Spacers Edition was named.
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